Here are some rough notes on starting up as an indie game development company.
good: talk to everyone, have a purpose, http://publishingplus.funplus.com
paying for people and not keeping them on task
using tools that are not yet mature
make sure you understand your budget
not budgeting/planning for marketing
is it fun
can the team do it
will it build a following
crowdfunding? try: fig.co
Also I started Water Polo as a new main hobby because I believe it is the best exercise for me. Doing something fun, being active, and playing a game. It gets a little competitive (got hit in the face with a ball this week) but I can forgive that.
Anime nights were going for a while but the shop closed down. Banzai is coming up and I'll be doing panels for it. If you want to help let me know!
Party Cards is still going but the following and momentum from Gaming Con didn't transition well to bgg blog. May have to give up on it but if it wins an Ion Award maybe a publisher will pick it up.