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vazor222
Hope everyone had a great Halloween!



A quick update, I have been really busy with work and a new deadline we are working towards.

I also finished https://vazor.itch.io/part-pacifist and won an award (Best Use of Tech)!



As many of you know, I work on putting together events for game developers in the Salt Lake City area. Lots of progress has been made on the new location for Global Game Jam. Check out the new venue and sponsors here: https://globalgamejam.org/2018/jam-sites/ggj-usu-center-women-and-gender

Also coming together is Utah Game Developers Choice Awards: https://docs.google.com/document/d/169mvZRnUIdHD4XmowLIFJjWWYaap_HaDVPYR2XVoZSU/edit?usp=sharing

And finally this weekend is Extra Life: https://t.co/fTYLY9G5e9





Streaming has been fun, you can find some locals in the TwitchSLC community. Here is a video of the last Utah Terraria Survival Challenge as well: https://www.youtube.com/watch?v=lP4rEa4ta2Q

This year's Anime Banzai was nice, my panels went well, and we overall had a good time.



Also of note I have been selling pretty well on fiverr if you want to try some of my services: https://www.fiverr.com/vazor222





As always feel free to comment or find me on twitter https://twitter.com/vazor222 and see you next time!


 
 
vazor222
28 September 2017 @ 12:35 am
Here are some rough notes on starting up as an indie game development company.



good: talk to everyone, have a purpose, http://publishingplus.funplus.com

paying for people and not keeping them on task

using tools that are not yet mature

make sure you understand your budget

not budgeting/planning for marketing



investor thoughts:

is it fun

can the team do it

will it build a following



crowdfunding? try: fig.co





Also I started Water Polo as a new main hobby because I believe it is the best exercise for me. Doing something fun, being active, and playing a game. It gets a little competitive (got hit in the face with a ball this week) but I can forgive that.



Anime nights were going for a while but the shop closed down. Banzai is coming up and I'll be doing panels for it. If you want to help let me know!



Party Cards is still going but the following and momentum from Gaming Con didn't transition well to bgg blog. May have to give up on it but if it wins an Ion Award maybe a publisher will pick it up.


 
 
vazor222
22 February 2017 @ 01:46 pm
Today is the annual celebration of creating things as a means of generating happiness and having fun. Global Game Jam went well this year except for the power outage. It's crazy how much difference a sleeping bag makes when you're basically out in the cold because the central air stopped working.



I am working on a card game that was inspired by something my friend Ian said at the jam. I am also working on a feature for the freespace open project. Later this year I plan to make something that will allow peers to rate interest in ideas and projects and yearly goals for me to focus on in the future.



Here are the games that were made at the jam.

http://globalgamejam.org/2017/jam-sites/ggj-igda-salt-lake-city/games



Also I started a new livestream, Ask Vazor which you can find here:
https://www.twitch.tv/vazor222





Feel free to post about your creations to celebrate today! #222day




 
 
vazor222
12 November 2016 @ 02:31 am
Final Burn went well so I was already feeling great, and then this week we got to do a game jam internally at Wild Works. The event went smoothly and I heard several people say they enjoyed it! Woohoo!



Here is the game I worked on with two other people:

http://vazor222.com/StoryRunner/


 
 
vazor222
11 October 2016 @ 09:41 pm


Last weekend was Utah Indie Game Jam 2016 and I was on a team that made a neat VR puzzle adventure escape game:

https://itch.io/jam/utah-indie-game-jam-2016/rate/89935



Continue on for postmortem thoughts after the cut.



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vazor222
01 September 2016 @ 12:54 am
This past month I tried another crazy diet experiment. For this one the idea was to keep my blood sugar high while still losing weight. To accomplish this I had donuts and candy throughout the day but limited myself to about 500 calories a day (a ~1500 calorie deficit). This is certainly not recommended by any health people I know. More details after the cut.



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Tags:
 
 
vazor222
21 July 2016 @ 01:13 pm
Here is the result of Austin West's casual 24hour indie game jam in Utah. There were 3-4 of us +2 offsite so we just made one team and they all decided they wanted something creepy so here is a creepy prototype game.



APK file for android phones for use with Google Cardboard: The Boy and the Father



I mostly sat on the sidelines while they worked out designs, then tutored Austin on scripting. I did do a simple "turn" script for the doors and the cross. Austin and the others took care of all the visuals and everything.






 
 
vazor222
31 December 2015 @ 10:36 pm
CentralAI is the 12th and final entry in the SOWN2014 prototype series. I hope with these I've given back in some small part to the experimental gameplay community and my supporters in the indie scene here in Utah.



CentralAI is inspired from that moment on the SOWN2014 stage when famous designer Takeshi talks about how DubWars makes the music the main player of the game and he ponders what it would be like for other elements to take the main player role of the game. This prototype explores the idea of a game AI taking that role.



In CentralAI, we all help create decisions for the CentralAI to help it defeat dragons. The game plays itself, and you can pause to give your input on what you think the AI should do next. Over time, as we all play this game, the AI will get smarter and smarter and eventually we'll see multiple dragons slain. Or, the players might just give random commands and the AI will endlessly attack the air.



I've found that this type of game (once more polished than this prototype) still provides enjoyment, but it is the kind of enjoyment we are all already familiar with as far as puzzle solving and tactics games. The shared responsibility is sort of new, but has been explored sufficiently in other games with success (e.g. Infinity Blade).



Press buttons to give your input to the AI. (Alt-F4 quits the windows build.)

Play here (download link is at the bottom there too): http://vazor222.com/CentralAI/WebBuild.html






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vazor222
20 December 2015 @ 09:20 pm
I just realized I never posted about this article I wrote last year.

http://raptorcircus.blogspot.com/2014/09/art-of-restraint.html





 
 
vazor222
29 November 2015 @ 04:02 pm
DodgeClouds is the 11th SOWN2014 prototype for the month of November.

The core idea was a simple whimsical idea I had while flying, and observing how the airplane just went right through clouds, and how the clouds create an interesting pattern. The idea is not really experimental this time, but more of an exploration into cloud and flight physics and creating a game experience based on those things.

The object of the game is to find your way to certain "target" locations while avoiding clouds. Use the A and D keys to bank left or right. Your position is indicated on the top left, and if you stray off the field you will wrap around to the other side. Note that the game takes a few minutes to load.

http://vazor222.com/DodgeClouds/DodgeClouds.html


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