CentralAI is the 12th and final entry in the SOWN2014 prototype series. I hope with these I've given back in some small part to the experimental gameplay community and my supporters in the indie scene here in Utah.
CentralAI is inspired from that moment on the SOWN2014 stage when famous designer Takeshi talks about how DubWars makes the music the main player of the game and he ponders what it would be like for other elements to take the main player role of the game. This prototype explores the idea of a game AI taking that role.
In CentralAI, we all help create decisions for the CentralAI to help it defeat dragons. The game plays itself, and you can pause to give your input on what you think the AI should do next. Over time, as we all play this game, the AI will get smarter and smarter and eventually we'll see multiple dragons slain. Or, the players might just give random commands and the AI will endlessly attack the air.
I've found that this type of game (once more polished than this prototype) still provides enjoyment, but it is the kind of enjoyment we are all already familiar with as far as puzzle solving and tactics games. The shared responsibility is sort of new, but has been explored sufficiently in other games with success (e.g. Infinity Blade).
Press buttons to give your input to the AI. (Alt-F4 quits the windows build.)
Play here (download link is at the bottom there too): http://vazor222.com/CentralAI/WebBuild.html( Read more...Collapse )